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Editing Immersive Recordings: An Elicitation Study
Immersive recordings capture virtual reality interactions and are used in various contexts such as education and entertainment. However, there has been only limited research on requirements and techniques for editing such recordings. We interviewed expert editors of video recordings to understand their workflows, familiarised them with immersive recordings, and asked them about what editing challenges…
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Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies
We present ISA, an Immersive Study Analyzer system designed for the comprehensive analysis of social VR studies. ISA records all user actions, speech, and the contextual environment of social VR studies. A key feature is the ability to review and analyze such immersive recordings collaboratively in VR, through support of behavioral coding and user-defined analysis…
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Social VR Activities Should Support Ongoing Conversation-Comparing Older and Young Adults Desires and Requirements
Keeping in social contact with friends and family and engaging in social and enjoyable activities is important for our well-being – especially for older adults, who often live distant from loved ones. We present findings from interviews with older and young adults on their needs and desires for social VR, especially regarding the types of…
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Subjective Evaluation of the Impact of Spatial Audio on Triadic Communication in Virtual Reality
In this work, we conducted a study assessing the effect of spatial audio on audiovisual plausibility and presence perception in a three-user interactive communication scenario. Triads of participants perform a collaborative conversation task under three conditions: a VR condition with binaural spatial audio, a VR condition with simple diotic audio, and a real-world reference condition.
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Excuse Me: Large Groups in Small Rooms
Standing in a large crowd can be uncomfortable and usually results in other users obstructing the view of the virtual environment. In this paper, we present four techniques designed to improve the user’s view in crowded environments. Inspired by related work on various transparency and clipping techniques, as well as observed user behavior in crowded…
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Evaluating the Effect of Binaural Auralization on Audiovisual Plausibility and Communication Behavior in Virtual Reality
Spatial audio representations have been shown to positively impact user experience in traditional, non-immersive communication media. While spatial audio also contributes to presence in single-user immersive VR, its impact in virtual communication scenarios has not yet been fully understood. This work aims to further investigate which communication scenarios benefit from spatial audio representations. We present…



